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Virtual Reality

Date Submitted: 09/20/2004 06:47:10
Length: 12 pages (3305 words)
Views: 91717

Abstract This paper addresses the use of technology in the world of entertainment, with a specific focus on virtual reality. Virtual reality will be thoroughly defined, its components will be examined, and its impact on society will be studied. Among the definitions included are those from the artist Myron Kruger, the scholar Howard Rheingold, and the novelist William Gibson. The technological components used in virtual reality include the video display, audio input, tactile response, interactive …

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…January, 56-58. Krueger, Myron 1983. Artificial Reality. New York: Addison-Wesley Publishing Company, Inc. 1991. Artificial Reality II. New York: Addison-Wesley Publishing Company, Inc. Lavroff, Nicholas 1992. Virtual Reality Playhouse. Corte Madera: Waite Group Press. Menzel, Peter 1990. Interview: Jaron Lanier. Omni, December, 45-46; 116-117. Newquist, Harvey P. 1992. Virtual Reality's Commercial Reality. Computerworld, March 30, 93-95. Ostman, Charles 1992. 3D Video. Midnight Engineering, Nov-Dec, 10-13. Rheingold, Howard 1991. Virtual Reality. New York: Summit Books. Welter, Therese R. 1990. The Artificial Tourist. Industry Week, October 1, 66

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