Sample Essays & Free Papers For You

Questions? Email Us or
Live Chat
A reliable academic resource for high school and college students.
Essay database with free papers will provide you with original and creative ideas.

Quotations

It is sometimes difficult to be inspired when trying to write a persuasive essay, book report or thoughtful research paper. Often of times, it is hard to find words that best describe your ideas. SwiftPapers now provides a database of over 150,000 quotations and proverbs from the famous inventors, philosophers, sportsmen, artists, celebrities, business people, and authors that are aimed to enrich and strengthen your essay, term paper, book report, thesis or research paper.

Try our free search of constantly updated quotations and proverbs database.

Browse Authors

(Click a letter to view the authors)
A B C D E F G H I J K L
M
N O P Q R S T U V W X Y Z

Michael Pole Quotes

«You have to look at a product from every angle. What is the product's genre? What are the platforms? How much money are you going to spend? Who are the people that are building it? Is it a licensed product? Is it an original product? You then present the idea to the green lighting committee, which is, like the senior management in sales, senior management in marketing, and product development. And then, basically, you run the numbers. And it's a numbers game after that. If the unit volume comes back and it supports the development [costs] and what you'll need to spend at marketing, then the product is given the green light.»
Author: Michael Pole
«They controlled the talent. They controlled the directors. Everybody was under contract, and for the longest time there seemed to be a stifling of creativity underneath that system. What the games industry is finding now is while you can amass an extraordinary collection of talent, extraordinary games are created within small teams. The best new intellectual properties are coming from independent--self-funded for the most part--studios.»
Author: Michael Pole
«The biggest challenge for us was that the lead SKU was the Xbox. So when you look at the unit volumes and you look at the genre of the product, that was a little bit challenging because there weren't a lot of character action games that had done well on Xbox.»
Author: Michael Pole